Does slightly more damage at long range. Diagonal Jump Medium Punch is a jump-in attack. This move is a pretty high risk move, so use it with caution. Hard Punch and EX version do 5 hits. The Light Punch version executes fastest, hits two times, inflicts the least amount of damage and stun, and travels the shortest distance. He is also incredibly sadistic and takes great pleasure in seeing the ugly murdered, and preferably mutilated. Crouching Medium Punch is a great poke. The farthest range only gets the last hit, making it not as useful at that range due to low damage and stun. Can also use EX-SHC to attempt a cross-up. All three heights can be crouched under and punished easily on block. VEGA - SPECIAL MOVES - SUPER STREET FIGHTER 4. HK, Dhalsim, T. Hawk, Sakura, Makoto, Hakan, Guy, Gen, Dan, Gouken, E. Honda, Guile, Chun-Li, Rufus, Akuma, Abel. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. STREET FIGHTER 4 - VEGA - SPECIAL MOVES. Best only used in combos. It's not often Vega players will use this Super, considering EX moves are so critical to his overall gameplan. The Light Kick version travels the shortest distance, hits one time, and does the least damage and stun. Normal and EX version can be easily stuffed with even normal jabs and the move is very easy to predict and punish. Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. At close range this move does a lot more damage and stun than if at long range. The EX version works best as an anti-air. You can link to this move after a Crouching Medium Kick and can cancel into his EX Sky High Claw Special Move. ), often depicted as a long-haired, effeminate self-lover. It executes with the same speed as the Heavy Kick version but it does more damage and stun, and the EX version should be the preferred version to use if Vega is getting up from a knockdown. The Flying Barcelona Attack has Vega jumping off the wall where he can then attack the opponent with a Claw Attack or an Izuna drop or he can cancel the move if conditions don't look favorable. However, this Ultra has been improved in Super Street Fighter 4 in that it now hits the opponent as Vega flies up to the wall, just like the EX Flying Barcelona Attack. All original content Copyright © 2008, http://www.iplaywinner.com. After the initial wall jump, Vega has three options. Best only used in combos. Crouching Heavy Punch can be used as an anti-air. Standing Light Punch has farther reach slightly than his Standing Light Kick and is fairly fast. It is slow by Vega standards though so be careful in using it. Invincible backflip that dodges everything but can be punished easily. EX version hits on the way to the wall for a guaranteed Izuna Drop. Decent anti-air if the opponent is predictable or jumps in for no reason. Post a Comment | Share Article | 1 Reference. ABEL | AKUMA | BALROG | BLANKA | C. VIPER | CAMMY | CHUN-LI | DAN | DHALSIM | FEI-LONG |  E.HONDA | EL FUERTE | GEN | GOUKEN | GUILE | KEN | M. BISON | ROSE | RUFUS | RYU | SAGAT | SAKURA |  SETH | VEGA | ZANGIEF. It combos after Crouching Medium Punch, Medium Kick, and Cosmic Heel. 7 Rating . As with most of Vega's specials it has little to no invincibility, can be easily stuffed and trades easy. Use to punish fireball spammers and jump-ins occasionally. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. CHARGE BACK, TOWARDS + PUNCH. Scarlet Terror is a backflip that can be used as an anti-air but it is also useful to punish opponents who like to use Focus Attacks, either to actually attack or just to feint, up close. It has even more range than his Standing Medium Punch and is fast enough to make it useful as a counter-poke as well. NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UPS. CHARGE BACK, TOWARDS + PUNCH. cr.lp, cr.lp or cr.mp, cancel into lp rolling crystal flash, df + hk, cr.mk or ex flying barcelona attack, cr.mk, cr.lp or cr.mp, cancel into ex flying barcelona attack, far standing hp, cr.lp or cr.mp, cancel into ex flying barcelona attack. Die Resultate anderer Nutzer geben ein aufschlussreiches Statement bezüglich der Effektivität ab. Good anti-air if used correctly. Can also use EX-SHC to attempt a cross-up. Using this at its maximum range makes it pretty safe if it is blocked. There is some German in the video but it is translated through text annotations. Diagonal Jump Heavy Punch is a jump-in attack. At close range it is a two-hit attackand at far range it is a single stab. cr.lp, cr.lp or cr.mp, cancel into lp rolling crystal flash, df + hk, cr.mk or ex flying barcelona attack, cr.mk, cr.lp or cr.mp, cancel into ex flying barcelona attack, far standing hp, cr.lp or cr.mp, cancel into ex flying barcelona attack. The EX version hits while Vega is on his way up to the wall, which puts the opponent into a juggle state where an Izuna Drop is guaranteed. This Ultra can be used after the Cosmic Heel if it is used on an opponent in the air. HK and EX version hit twice. The EX version is best for this purpose, but if you can't spare the EX Meter cost use the appropriate regular version. Waiting to push Punch until Vega is close to the opponent has Vega execute the Izuna Drop grab. NEO-GEO BATTLE COLISEUM IMAGES AND SCREENSHOTS, Street Fighter III: 3rd Strike Online Edition Imag, ALEX - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MORRIGAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, RYU - TATSUONOKO VS CAPCOM MOVES COMBOS STRATEGY, ZERO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CHUN-LI TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, SOKI - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, MEGA MAN TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, ROLL - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, VIEWTIFUL JOE - TATSUNOKO VS CAPCOM MOVES COMBOS, FRANK WEST - TATSUNOKO VS CAPCOM MOVES COMBOS, SAKI - TATSUNOKO VS CAPCOM MOVES GUIDES COMBOS, BATSU - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, PTX-40A TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, DORONJO - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, CASSHAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, GOLD LIGHTAN - TATSUNOKO VS CAPCOM MOVES COMBOS, IPPATSUMAN - TATSUNOKO VS CAPCOM MOVES COMBOS, JOE THE CONDOR - TATSUNOKO VS CAPCOM MOVES COMBOS, KARAS - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, JUN THE SWAN - TATSUNOKO VS CAPCOM MOVES COMBOS, KEN THE EAGLE - TATSUNOKO VS CAPCOM MOVES COMBOS, POLIMAR - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN - TATSUNOKO VS CAPCOM MOVES COMBOS GUIDES, TEKKAMAN BLADE - TATSUNOKO VS CAPCOM MOVES COMBOS, YATTERMAN NO. All rights reserved. Has no invincibility frames so can be stuffed with relative ease. Barcelona Attack. Stamina: 1,025: Stun: 975: Tier Ranking: 40th: Popularity: 20th: SF5 Tiers: Special Moves … Vega's multi-hit rolling attack is improved in Super, allowing him to pressure the opponent without the fear of retaliation. The Sky High Claw can also be used to chase down an opponent who is trying to jump away to create some space. SF4 Vega Guide (Claw Tutorial) by wwmajin: This video was created for Street Fighter 4 but it is still very useful for Super. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS. Vega's character archetype is very familiar in Japanese manga and anime: the Narcissist (ナルシスト, Narushisuto? Decent anti-air if the opponent is predictable or jumps in for no reason. Great move can be used in a variety of ways such as corpse hopping and tick-throwing, and can be followed up with alot of his normals and should be followed up with EX-FBA or Scarlet Terror. Certain archetypal characters are comparable to Vega, elaborated on his pop culture page.Vega is vain, overconfident, and highly convinced of his own abilities, almost to the point of megalomania. Standing Medium Punch has more reach than his Light Punches and Light Kicks and is still pretty fast. It can also be used as Vega is getting up to avoid some of your opponent's wake-up strategies. The moves are based on the English controls of the home console version. STREET FIGHTER 4 - VEGA - NORMAL MOVES, 003. 2 - TATSUNOKO VS CAPCOM MOVES COMBOS, 001. Standing Heavy Punch is Vega's farthest reaching normal move. STREET FIGHTER 4 - VEGA - INTRO & STRATEGY, 002. You can direct which wall it goes to and can be used for crossups. NORMAL MOVES | SPECIAL MOVES | COMBOS | MATCH UP NOTES & VIDEOS, CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + KICK ~ PUNCH, CHARGE DOWNBACK, DOWN FORWARD, DOWNBACK, UP FORWARD + THREE KICKS. HK and EX version hit twice. Medium Punch version does 4 hits. In die Auswertung von Street fighter vega moves strömen vornehmlich professionelle Auswertungen, jedoch auch zahlreiche andere Dinge mit … If you hit your opponent with an anti-air Light Kick Scarlet Terror, you can follow it up with an EX Scarlet Terror for increased damage. All Details. Special Attack Backflip. If you have EX Meter, you can also FADC the last hit of the attack to make it safe on block or to go from this move into a mix-up to surprise your opponent by FADCing forward into a throw or further attacks. Crouching Light Punch has the exact same reach as Standing Light Punch. This Ultra can be used to punish projectiles and other wiffed attacks, but experienced players will see it coming. The Izuna Drop does more damage than the claw attack and results in an untechable knockdown. If it hits you get an untechable knockdown. As with most of Vega's specials it has little to no invincibility, can be easily stuffed and trades easy. Vega Street Fighter 5: Champion Edition moves Overview . SCARLET TERROR. For Street Fighter IV on the Xbox 360, a GameFAQs Q&A question titled "Vega's Moves? Combos after crouching MP, MK, and Cosmic Heel. All rights reserved. Anti-Air Cosmic Heel (DF+HK) combos into U2. Each punch strength goes a different height with HP being the lowest and LP being the highest. Scarlet Terror, St. HK, Air Throw, nj. It can also be linked after a Cosmic Heel. Standing Heavy Kick is a 2-hit attack at anything but close to maximum range with the first hit doing 40 Damage/125 Stun and the second doing 70 Damage/75 Stun. Vega's second Ultra will be the preferred Ultra in most match ups. CLICK FOR FULL SIZE. Pretty bad anti-air and reversal capabilities. Ultra Street Fighter IV - Vega Arcade Mode (HARDEST) - YouTube Good for fast crossups and faking out people expecting FBA's. All trademarks, trade names, services marks, characters, media and logos referenced on http://www.iplaywinner.com belong to their respective companies. It also can be used as a cross-up and can be used to fake out opponents who are expecting a Flying Barcelona Attack. You can use this to catch them as they try to jump away. The Normal and EX versions can be easily stuffed by many characters even with normal jabs and it is pretty easy to predict and punish. For the Claw Attack, the strength of the Kick Button used determines the damage of the attack with the Light Kick version doing the least damage. Standing Medium Kick is Vega's second farthest reaching normal attack outside of Standing Heavy Punch. Has no invincibility … In the SF4 series, Vega is a footsies based mobility fighter. It can be used as a combo ender. All three heights can be crouched under and punished easily on block. Keep reading for some of the reasons why it is high risk. The Light Punch version flies the highest and Heavy Punch being the lowest. Use both sparingly. It can also combo into an EX Sky High Claw. Testberichte zu Street fighter vega moves analysiert. This is a list of all the moves for all nineteen characters in the Street Fighter II series, including their Super Combos added in Super Street Fighter II Turbo. When he loses his mask he has less stamina and when he loses his claw he has less range on his pokes. Plays a nasty mixup game with the wall-dives and grabs. 0 Tips. Neutral Jump Light Punch is an air-to-air normal. Invincible backflip that dodges everything but can be punished easily. Rolling Crystal Flash. Good for armor-breaking and anti-air in some situations. Diagonal Jump Heavy Kick is a jump-in attack. ROLLING CRYSTAL FLASH. The views expressed on http://www.iplaywinner.com do not necessarily reflect the views of the companies referenced within content of this site. 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